Tier List

SubCargo Weapons Tier List

Handheld and submarine guns ranked for alpha Larry encounters—friendly fire assumed.

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Weapons Tier List

Combat in SubCargo’s Roblox alpha mixes cramped submarine corridors, dock firefights, and station weapons against threats like Larry. This tier list ranks every known weapon for alpha meta efficiency, using damage bands, shop prices at Krakken’s Arsenal, and crew constraints. SubCargo has not fully released; stats and prices can change between patches—confirm on Updates Hub after balance notes.

Friendly fire: players can damage teammates with any weapon when friendly fire is enabled. Higher tiers demand discipline, not just DPS.

Tier summary

TierWeaponsWhy
SGepard SMG, APSBest handheld TTK vs Larry at 20–30 damage per hit
AMortar, PPS PistolMortar for area/sub defense; PPS for budget reliability
BMachine Gun, Gepard Mod (TBA)Situational station coverage; unfinished upgrade path

For tool-side repair and flood control, see Tools & Gear Tier List. Hub overview: Tier List Hub.

S tier — Gepard SMG

Price: $1150 at Krakken’s Arsenal
Type: fully automatic handheld
Damage: 20–30 entity damage per shot
Fire rate: ~0.025s between shots

The Gepard SMG is the default alpha recommendation for crews facing repeated Larry boards. At 20–30 damage, time-to-kill lands near 0.25–0.375 seconds in ideal bursts—far faster than manual pistol tapping. The $1150 price sits in a sweet spot after your first successful deliveries without starving tool purchases at the Underforge.

Strengths: stable auto DPS, strong room clearing, scales with two-player teams where one engineer repairs while a gunner tracks Larry.

Weaknesses: friendly-fire risk in tight halls; ammo and reload pressure if you spray without aim.

Buy when: Larry appears on most routes and you already own core repair tools.

S tier — APS

Price: $2120 at Krakken’s Arsenal
Type: automatic handheld (added alpha 0.2.0)
Damage: 20–30 entity band (premium SMG-class)

The APS is the luxury combat upgrade when credits overflow mid-alpha. It occupies the same damage band as the Gepard SMG but fits players who want top-tier automatic fire without relying on submarine stations.

Strengths: peak handheld DPS role; excellent for dedicated security players.

Weaknesses: expensive early—buying APS before welder/wrench costs runs; overkill for crews that avoid combat.

Buy when: team economy is stable and Larry losses are your main failure mode.

A tier — PPS Pistol

Price: $750 at Krakken’s Arsenal
Type: semi-automatic handheld
Damage: 20–30 entity damage per shot
Larry benchmark: roughly 10–15 shots to kill depending on hit quality

The PPS Pistol is the best budget defense piece. It is slower than the Gepard SMG but cheap enough to buy on first dock visit while saving for tools.

Strengths: lowest handheld entry price; semi-auto encourages controlled shots with friendly fire on.

Weaknesses: loses hard to Larry swarms or timed breaches where DPS windows are seconds, not seconds-plus-reload.

Buy when: you need any gun now and cannot afford $1150 yet.

A tier — Mortar (submarine weapon)

Type: mounted submarine station weapon
Role: heavy exterior/interior bombardment from control stations

Mortar elevates crew DPS when one player can stay off-diving duty. It complements divers looting structures—not replace them.

Strengths: strong area pressure without spending handheld credits; punishes clustered threats if stations are powered and aimed.

Weaknesses: useless if nobody mans the station; alpha bugs sometimes disrupt turret states; line-of-sight and friendly positioning still matter.

Use when: you run 3+ roles with a dedicated gunner during Larry events.

B tier — Machine Gun (submarine weapon)

Type: mounted submarine station weapon
Role: sustained fire from the control room

The machine gun provides continuous suppression but shares the same staffing problem as mortar. In many alpha crews, handheld SMGs arrive before anyone reliably babysits stations.

Strengths: strong when powered and fed; good for holding corridors while repairs finish.

Weaknesses: lower priority than mortar for burst clears on some routes; redundant if handheld S-tier guns are online.

Use when: extra players are idle topside—not as first purchase.

B tier — Gepard Mod (TBA)

Price: TBA
Status: upcoming modification path for Gepard platform

We place Gepard Mod at B tier provisionally because stats and pricing are unconfirmed. Expect it to jump to S if it improves TTK without absurd cost; drop if patch notes nerf SMG balance across the board.

Track Updates Hub for release notes before planning credits.

Welder note (tool, not arsenal gun)

The welder is sold at the Underforge and can harm Larry or teammates despite being a tool. It is not ranked here—see Tools & Gear Tier List—but remember it fills emergency defense when you cannot reach Krakken’s Arsenal.

Purchase order for typical alpha crews

  1. Core tools from Underforge (welder/wrench) — see tools tier list
  2. PPS Pistol if Larry appears before $1150 savings
  3. Gepard SMG as primary handheld upgrade
  4. APS for dedicated combat roles with spare credits
  5. Station weapons when you have extra topside players

Combat tips beyond tiers

  • Call friendly-fire status before boarding Larry in tight halls.
  • Pair gunners with engineers running welder repairs on the same breach timer (~11s per wall panel).
  • Dive loot may defer purchases—check structure crates before duplicating gear.
FAQ

Frequently Asked Questions

Quick answers for SubCargo crews in Roblox alpha.

What is the best weapon against Larry in SubCargo alpha?

The Gepard SMG offers the best handheld time-to-kill for 20–30 damage shots. The APS is stronger if you can afford $2120 without skipping core tools.

Should I buy the PPS Pistol or save for Gepard SMG?

Buy PPS if Larry threatens your current run and you only have ~$750. Save for Gepard when you can afford $1150 without losing welder or wrench purchases.

Are submarine weapons better than handheld guns?

They are situational. Mortar and machine gun need a crew member on station; handheld guns follow divers and dock defenders.

Where do I buy weapons in SubCargo?

Handheld weapons come from Krakken's Arsenal. The welder is a Underforge tool that can damage enemies but is not an arsenal product.