SubCargo Alpha 0.2.x Notes
Community-tracked content drops from 0.2.0 onward—verify in-game after every DeltaCore build.
SubCargo does not always ship tidy Steam-style patch blogs. Players piece together alpha 0.2.x changes from in-game observations, developer comments, and community wikis. This page consolidates the most useful confirmed drops—especially APS, Data Chips, and weapon/structure updates around 0.2.0–0.2.2—so crews know what to re-test after a build.
For mindset and bug reporting, keep Alpha Overview open. This page is the content changelog companion.
Alpha 0.2.0 highlights
Community weapon and structure pages credit alpha 0.2.0 with:
- APS handheld automatic weapon at $2120 in Krakken’s Arsenal
- Data Chip as a structure-exclusive loot item
- Expanded structure loot identity beyond earlier tables
If your friends still shop as if APS does not exist, send them the Weapons Tier List. If divers ignore chips, send Items and Data Chips.
Alpha ~0.2.2 weapon snapshot
Documented handheld and station weapons in this era include:
| Weapon | Role | Notes |
|---|---|---|
| PPS Pistol | Budget handheld | ~$750; ~10–15 shots vs Larry |
| Gepard SMG | Default auto | ~$1150; strong TTK |
| APS | Luxury auto | Added 0.2.0; ~$2120 |
| Gepard Mod | TBA | Stats unfinished |
| Mortar | Sub station | Crew-manned |
| Machine Gun | Sub station | Sustained fire |
Friendly fire can punish all of the above. Welder remains an Underforge tool that can also harm entities.
Structure list drift
Older notes emphasize labs, wrecked subs, and drilling sites. Newer community comments mention additional points of interest (for example crab-related places) and warn that written lists lag the live alpha. Always trust what you see on a dive over a static bullet list—then update this wiki’s diving pages when patterns stabilize.
What to re-test after any 0.2.x build
- ReCore free rod still spawns on top of the shop
- Dual-rod reactor feel unchanged (Reactor and Fuel)
- APS / SMG prices and TTK vs Larry
- Data Chip still structure-only
- Ballast labels and neutral values (Ballast and Systems)
- Crane cargo settle behavior (Crane Operations)
Log failures with build numbers using the reporting advice on the Updates Hub.
Codes and scripts status through 0.2.x
As of our latest review, SubCargo still has no verified working promo codes—see Codes Status. Script coverage remains thin and risky for a shifting alpha; prefer Script Safety over random executors.
How this wiki will update 0.2 notes
We only add bullets we can source from community-verified pages or repeated in-game confirmation. Speculative leaks stay out. When DeltaCore publishes cleaner notes, we will reconcile this page and bump cross-links from the home Quick Start steps.
Related pages
- Alpha Overview — bug mindset
- Weapons Tier List — APS placement
- Items and Data Chips — 0.2.0 exclusive
- Official Links — Roblox + Miraheze
- Updates Hub — reporting workflow
Frequently Asked Questions
Quick answers for SubCargo crews in Roblox alpha.
What did SubCargo alpha 0.2.0 add?
Community docs highlight the APS weapon at about $2120 and Data Chips as structure-exclusive loot, among other loot-table shifts.
Is Gepard Mod available yet?
It is listed as TBA in community weapon tables—do not budget credits for it until stats and price appear in-game.
Are structure lists from early 0.2 still accurate?
Partially. Labs, wrecks, and drilling sites remain useful categories, but editors warn newer points of interest may be missing from older pages.
Did 0.2 add promo codes?
No verified working codes are listed on this wiki for the current alpha—check Codes Status after announcement events.
Where should I start after a new 0.2.x build?
Re-test fuel, ballast, and APS pricing on a quiet dock, then skim this page and Alpha Overview before long deliveries.