SubCargo Creatures & Crew
Hostile threats, playable roles, and co-op specialization for SubCargo alpha crews.
SubCargo’s Roblox alpha from DeltaCore Studio asks crews to survive a post-apocalyptic ocean while completing submarine deliveries. That loop creates two roster questions every session: what is trying to kill us and who on the crew handles which job. This hub covers both sides—creatures like Larry the Blood Worm and the human roles that keep the hull intact.
Inspired by Barotrauma and We Need To Go Deeper, the game emphasizes online co-op with 2+ players recommended on the official page. Treat this category as your roster bible before recruiting in lobby chat.
Creatures versus crew roles
Creatures entries document hostile AI—behavior, damage, and counterplay. Crew roles document human specialization—pilot, engineer, diver, gunner, and captain-style responsibilities that overlap in alpha builds.
Confusing the two causes wipes. Larry is not going to weld your breach. Your engineer is not going to out-swim a Blood Worm without gunner support. Link both child pages when onboarding new players.
Featured creature: Larry
Larry—the community nickname for the Blood Worm—is the primary documented hostile in current alpha content. Lead developer Rentix has shared baseline stats community wikis track:
- Entity damage: 10–20 per hit on players
- Swim speed: 30–45 studs
- Hull damage: 10–30 every one to three seconds while chewing
- Health: roughly 300 HP (~24 shots of .50 cal or one to two mortar shells)
Larry sometimes surfaces, swims topside, and continues attacking player corpses after kills. Gunners should read beat Larry alongside the stat page. Pilots should practice emergency depth changes when surface callouts happen.
Future alpha patches may add creatures beyond Larry. This hub will expand as DeltaCore ships new threats—check updates after major builds.
Featured crew page: role specialization
Crew Roles explains how to divide duties across 2–4 players:
- Pilot / navigator — ballast, routing, Larry callouts
- Engineer — welder play, fires, system repair
- Diver — scrap, exterior objectives, re-entry timing
- Gunner — handheld and sub-mounted weapons from Krakken’s Arsenal
Roles are not rigid classes locked by menu choices every session—alpha flexibility means crews negotiate responsibilities. The page maps natural specializations so arguments happen in lobby, not mid-breach.
Pair role reading with the printable crew checklist for procedural consistency.
Lore context: Hadron and the Atlas
Hadron and Lore explains why you pilot a nuclear freighter through drowned Ocean Veins in 2461: Hadron’s megacorp docks, the CTV Atlas dual-rod submarine, and how Larry embodies the ocean’s veto on underwater bases. Use it for setting context; use Reactor and Fuel for the gameplay power rules that lore implies.
How creatures and roles interact in combat
When Larry engages:
- Pilot stabilizes depth or surfaces per gunner line of sight.
- Gunner focuses damage—SMG time-to-kill beats pistol budget builds.
- Engineer keeps breaches from flooding engineering while firing stops.
- Diver stays out of the water unless the route demands it; re-entry beats hero loot.
When nothing hostile is present:
- Pilot optimizes fuel and delivery timers.
- Diver farms scrap with collector tools from Underforge.
- Engineer pre-welds weak sections before the next event.
- Gunner shops or guards during dock stops.
This rhythm mirrors Barotrauma crew loops compressed into Roblox alpha sessions.
Team size recommendations
Four players: one dedicated body per core role during combat legs.
Three players: merge pilot/nav with gunner or diver depending on crew skill—experienced gunners can pilot between fights.
Two players: alternate engineer/diver on one account and pilot/gunner on the other; never both leave the sub.
The official Roblox description warns that alpha bugs appear—undersized crews face higher wipe rates not because the game forbids duo, but because repair and damage roles compete for one pair of hands.
Links to builds and gear
Creatures inform what gear you need. Roles inform who buys it.
- Tier list — weapon priority against Larry’s 300 HP pool
- Dock shops — prices for welders, fuel, and guns
- Delivery guide — when combat-heavy routes need extra gunners
- Getting started — onboarding before specializing
Alpha expectations for roster pages
SubCargo has not finished development. Creature health pools, spawn rules, and role spawn loadouts can change patch to patch. We document community-verified values and cite when lead developers comment publicly.
If stats feel wrong after an update, compare alpha overview and report discrepancies so this hub stays trustworthy.
Related pages
- Larry / Blood Worm — stats, behavior, counters
- Crew Roles — 2–4 player specialization
- Hadron and Lore — corporation, Ocean Veins, CTV Atlas
- Crew Checklist — pre-dive duties
- Beat Larry guide — combat walkthrough
- Tools Hub — shopping and utility references
Frequently Asked Questions
Quick answers for SubCargo crews in Roblox alpha.
Is Larry the only enemy in SubCargo alpha?
Larry the Blood Worm is the primary documented hostile in current alpha content. Future patches may add more creatures—watch the Updates hub for patch notes.
What is the recommended team size?
The official Roblox page recommends 2+ players. Four specialized roles are ideal, but duo crews can merge duties using the crew roles page.
Do roles lock me into a class permanently?
Alpha role selection affects spawn gear like welders, but crews can reassign duties each run. Specialization is about communication, not hard menus.
Where do weapon recommendations live?
Start with the tier list for DPS rankings, then buy from Krakken's Arsenal using the dock shops guide for exact alpha prices.
How often are creature stats updated?
When developers or verified community sources publish new numbers—especially after combat balance patches in alpha builds.